They have zero intention of stealth and will fire at the first criminal they can, so avoid this at all costs. Are AI controlled during tactical missions.Will refuse to go on calls alone or not paired up with at least one loyal cop.(not including the pink services you buy, i.e. Will refuse to do off-the-book errands.Will randomly refuse to perform options on calls.With loyal cops as the baseline, disloyal cops… Unlike the first game, cops are no longer always loyal to you and will sometimes come to you disloyal, or may become disloyal. Avoid using those options when necessary, but understand that it IS sometimes required for the optimal outcome, especially when a criminal is using a gun and is at the ready with it. Shooting is not used terribly often, but where it comes into play it almost always results in the perpetrator dying, even if you’re just shooting a criminal’s tires out.Chameleon may be the most important perk next to that, as it allows you to position cops more aggressively inside or outside of stealth. It allows you to take out criminals at range without any cost with the silencer, and the Ninja perk gives a third action, which is extremely powerful. For tactical missions, stealth is by far the most important stat to build.Intelligence is a good pick for disloyal cops, cops with special requirements or alcoholics who you can’t afford to treat, as it allows you to stick them behind a desk.Make sure you’ve got enough cops to cover each other’s stats every day. Once you have enough cops, you’ll be able to create shifts similar to the first game. Try and build a roster of cops that complement each other.
Focus on maximizing each cop’s starting stats first, before making evenly skilled cops.